Duration 8:6

How Armor Works in Total War: Warhammer 3

3 223 watched
0
95
Published 24 Nov 2021

How much does armor work when it comes to damage? In this beginner guide for Total War: Warhammer we take a look at exactly that, so you can get a better understanding of your units stats. Thumbnail art: https://www.deviantart.com/frostypersimmons ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Subscribe ► /Rejnols Twitter ► https://twitter.com/Rejnols Discord ► https://discord.com/invite/DnhERZy Twitch ► https://www.twitch.tv/Rejnols ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Intro - 00:00 What Armor Works Against - 00:30 The Math Behind Armor in Total War: Warhammer - 01:40 What is Bad, Good & Great Armor Values in Total War: Warhammer? - 04:45 #Warhammer #TotalWar #TotalWarWarhammer

Category

Show more

Comments - 31
  • @
    @Rejnols3 years ago So turns out i made a mistake! Spells are affected by armor, but depending on the spell its affected differently. I will be making that clarification and . ...Expand 12
  • @
    @totalsan27302 years ago Great video! Hope u keep covering these complex hidden game mechanics, in future videos with this quality.
  • @
    @Grrblt3 years ago Magical-or-not does not make a difference for armor. It works exactly the same against both physical and magical. 7
  • @
    @mitjung122 years ago Some info wrong, magic affect by armor too. Like physical, magic/spell have ap and non-ap so only spell that have ap can go through armor.
  • @
    @julienpaquet9662 years ago It actually affects both explosive missile fire damage and impact melee attack damage, any damage is always split between base and piercing damage, even also resistances being applied before or after the armor does not change anything, let' s say your unit takes 100 dmg and blocks 25% from 50 armor and also has 20% physical resist, 100 x 0. 75 x 0. 8 = 100 x 0. 8 x 0. 75 = 60. And if you want to be 100% sure about it, 20% of 75 is 15, 25% of 80 is 20.
    if a unit with 100 armor was fighting a swordsmen unit, it wouldn' t take 8 dmg on average, it would take between 7+1 dmg and 7 + 10. 5 (50% of the base value of 21) so on average it would be around 13 dmg cause (8 + 17. 5) /2 = 12. 75
    getting charged by them would be different tho since their 14 charge would add 14 melee attack but also 14 weapon damage during the charge and for a very small time afterwards, which would be added in accordance with their base/piercing ratio. They are 25% piercing (7/28 = 0. 25) so 25% of the 14 charge would be added to the piercing value, while the 75% remaining would be added to the base value. Bonus vs infantry/large work the same btw, as long as you' re attacking the appropriate target
    .
    ...Expand
    1
  • @
    @KukoDane3 years ago How do you know how armor works in a unreleased and / or player tested game?
  • @
    @kmkzipedestrian3 years ago Armor is incredibly poorly explained but ingame and outside of it, and you have to look very actively to find decent sources.
    Magic damage type is affected by armour, And i stole this explanation from the TW:forums:
    Magic damage does not ignore armor unless specified as Armor Piercing much like regular damage.
    A melee unit such as Grail Knights only do magic type damage.
    Meaning that the only difference between normal damage and magic damage is dependent on resistances not armor.
    Here are some examples:
    A unit of Swordsmen (normal damage) attacks a unit of Chosen (120 armor, no resistances to anything).
    The Swordsmen have their non-armor piecing damage reduced by the Chosen's armor.
    A unit of Grail Knights (magic damage) attacks a unit of Chosen (120 armor, no resistances to anything).
    The Grail Knights have their non-armor piercing damage reduced by the same amount as the Swordsmen would.
    A unit of Swordsmen (normal damage) attacks a unit of Cairn Wraiths (Ethereal, so 80% physical damage resistance, 0 armor).
    The Swordsman do 20% of their normal damage.
    A unit of Grail Knights (magic damage) attacks the same Cairn Wraiths.
    The Wraiths have physical resistance, but NOT magic resistance.
    Meaning that since the Grail Knights do magic damage it bypasses the Cairn Wraiths main defense.
    Cairn Wraiths have no armor, and pitiful melee defense (their only real defense against non-physical units).
    This, coupled with their very low health, means the Grail Knights butcher the Cairn Wraith with commendable speed.
    A unit of Swordsmen attack a unit of Dwarf Warriors (85 armor, 25% magic resistance).
    The Swordsmen have their non-armor piecing damage reduced by the Dwarfs' armor.
    A unit of Grail Knights (magic damage) attacks a unit of Dwarf Warriors (25% magic resistance).
    The Grail Knights have their non-armor piercing damage reduced by the Dwarfs' armor.
    The Grail Knights also have their non-armor piercing AND armor piercing damage reduced by 25% due to magic resistance.
    Magic is merely a type of damage.
    The same rules apply for armor, only resistances, positive or negative, are when the rules change.
    This is also true for fire damage.
    credit for the explanation i copied above:
    ricmorn
    Sources:
    This for and easy layered chart overview of damage and damagereduction:
    A cool dude who did tests:
    Sorry for the wall, and love your content!
    ..
    ...Expand
    4
  • @
    @mutexin2 years ago The problem in your explanation is that you use 100 damage in the example(the worst possible value) it gives an impression that the damage is reduced id="hidden5" by the rolled value(50 in your example) while in fact it is reduced by 50% not by 50. ...Expand 3
  • @
    @wiiblii85843 years ago Why are making a guide about a game that isn' t out yet? Using footage from total war warhammer 2.
  • @
    @ngythe1king3 years ago I never understand why ca decided to do the 50-100% armor value. In reality it just does not make sense! If youre going into battle wearing armor, your a . ...Expand 1